Léonard H. GombertWhat Hermes taught me about video game pre-productionsA Retrospective look at Hermes’ pre-production, and the importance of vision, experimentation and knowing your teamJan 3, 2022Jan 3, 2022
Léonard H. GombertImplementing a Dynamic Array Stack in C++An unassuming dive into the basicsMar 4, 2021Mar 4, 2021
Léonard H. GombertOn Collegiate Design and Task DelegationA Retrospective Look on A Failed ProjectFeb 3, 2021Feb 3, 2021
Léonard H. GombertHow Unity DOTS paves the way for the future of Game DevelopmentMultithreading the game developers of tomorrowDec 2, 2020Dec 2, 2020