Léonard H. GombertWhat Hermes taught me about video game pre-productionsA Retrospective look at Hermes’ pre-production, and the importance of vision, experimentation and knowing your team7 min read·Jan 3, 2022----
Léonard H. GombertImplementing a Dynamic Array Stack in C++An unassuming dive into the basics5 min read·Mar 4, 2021----
Léonard H. GombertOn Collegiate Design and Task DelegationA Retrospective Look on A Failed Project8 min read·Feb 3, 2021----
Léonard H. GombertHow Unity DOTS paves the way for the future of Game DevelopmentMultithreading the game developers of tomorrow16 min read·Dec 2, 2020----